﻿using System;
using System;
using System.Collections.Generic;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Drawing;
using System.IO;
using System.Text;
using netDxf;
using netDxf.Blocks;
using netDxf.Collections;
using netDxf.Entities;
using netDxf.Header;
using netDxf.Objects;
using netDxf.Tables;
using netDxf.Units;
using Attribute = netDxf.Entities.Attribute;
using Image = netDxf.Entities.Image;
using Point = netDxf.Entities.Point;
using Trace = netDxf.Entities.Trace;
using System.Threading;

namespace TestDxfDocument
{

    class _CombBlade4
    {
        public static void CombBlade4(Dictionary<string, Object> data)//螺纹梳刀片4
        {
            DxfDocument dxf = new DxfDocument();
            //图层
            Layer contour = new Layer("contour");//轮廓层
            Layer dimensioning = new Layer("dimensioning");//尺寸层
            Layer refin = new Layer("refin");//基准线/内轮廓/虚线
            Layer center = new Layer("center");//中心线
            Layer textlayer = new Layer("textlayer");//文本层
            Layer hatching = new Layer("hatching");//填充层
            Layer additionalline = new Layer("additionalline");//附加线
            Layer cutting = new Layer("cutting");//切削层
            fun.SetLayer(dxf);

            //参数
            double pi = Math.PI;
            string path = Convert.ToString(data["path"]);

            double offset = 10; //标注偏移

            double scale = Convert.ToDouble(data["scale"]); //放大系数


            double tp = Convert.ToDouble(data["tp"]) * scale;
            double d = Convert.ToDouble(data["d"]) * scale;
            double w1 = Convert.ToDouble(data["w1"]) * scale;
            double s1 = Convert.ToDouble(data["s1"]) * scale;
            double le = Convert.ToDouble(data["le"]) * scale;
            double c = le / tp;
            int i = (int)c;//齿数取整
            double s = Convert.ToDouble(data["s"]) * scale;
            double popt = Convert.ToDouble(data["popt"]) * scale;
            double a = Convert.ToDouble(data["a"]);
            var hand = "1";
            try
            {
                hand = data["hand"].ToString();
            }
            catch (Exception e)
            {
                Console.WriteLine("[hand] not found");
            }



            if (hand.Equals("0"))
            {
                //平齿
                Vector2 v1 = new Vector2(0, 0);
                Vector2 v2 = new Vector2(v1.X - (le - d) / 2, v1.Y - (w1 - popt) / 2);
                Vector2 v3 = new Vector2(v1.X - (w1 / 1.332) * (v1.X - v2.X) / (v1.Y - v2.Y), v1.Y - w1 / 1.332);
                Vector2 v4 = new Vector2(v3.X - d / 8.698, v1.Y - w1 + popt);
                Vector2 v9 = new Vector2(v1.X - le, v1.Y);
                Vector2 v8 = new Vector2(v9.X + (le - d) / 2, v9.Y - (w1 - popt) / 2);
                Vector2 v7 = new Vector2(v9.X + (w1 / 1.332) * (v1.X - v2.X) / (v1.Y - v2.Y), v9.Y - w1 / 1.332);
                Vector2 v6 = new Vector2(v7.X + d / 8.698, v9.Y - w1 + popt);
                Vector2 v5 = new Vector2(v1.X - le / 2, v1.Y - (v1.Y - v4.Y) / 2);
                Vector2 v10 = new Vector2(v1.X - (w1 / 13.767) * (v1.X - v2.X) / (v1.Y - v2.Y), v1.Y - w1 / 13.767);
                Vector2 v11 = new Vector2(v10.X - d / 16.706, v10.Y - w1 / 31.288);
                Vector2 v12 = new Vector2(v3.X - d / 18.628, v3.Y - w1 / 17.802);
                Vector2 v13 = new Vector2(v7.X + d / 18.628, v7.Y - w1 / 17.802);
                Vector2 v15 = new Vector2(v9.X + (w1 / 13.767) * (v1.X - v2.X) / (v1.Y - v2.Y), v9.Y - w1 / 13.767);
                Vector2 v14 = new Vector2(v15.X + d / 16.706, v15.Y - w1 / 31.288);
                Vector2 v16 = new Vector2(v1.X - (le - tp * i) / 2, v1.Y);
                Vector2 v17 = new Vector2(v16.X - tp / 2, v16.Y + popt);
                Vector2 v18 = new Vector2(v16.X - tp, v16.Y);
                Vector2 v19 = new Vector2(v17.X - tp, v17.Y);
                Vector2 a1 = new Vector2(v1.X, v16.Y + popt / 4);
                Vector2 a2 = new Vector2(a1.X - le, a1.Y);
                Vector2 a3 = new Vector2(a1.X, v17.Y - popt / 8);
                Vector2 a4 = new Vector2(a2.X, a3.Y);
                Vector2 a5 = fun.Inters(v16, v17, a1, a2);
                Vector2 a6 = fun.Inters(v16, v17, a3, a4);
                Vector2 a7 = fun.Inters(v18, v17, a3, a4);
                Vector2 a8 = fun.Inters(v17, v18, a1, a2);
                Vector2 a9 = fun.Inters(v19, v18, a1, a2);
                Vector2 a10 = new Vector2(a6.X - tp, a6.Y);
                Vector2 v20 = new Vector2(a8.X - tp * (i - 1), a8.Y);
                //侧视图
                Vector2 v21 = new Vector2(v1.X + le / 2.77, v12.Y);
                Vector2 v22 = new Vector2(v21.X + 0.6, v4.Y);
                Vector2 v24 = new Vector2(v21.X + s1, v21.Y);
                Vector2 v23 = new Vector2(v24.X - 0.6, v22.Y);
                Vector2 v25 = new Vector2(v24.X, v11.Y);
                Vector2 v26 = new Vector2(v25.X - s1 / 8.776, v1.Y);
                Vector2 v27 = new Vector2(v25.X - (s1 - s) / 2, a6.Y);
                Vector2 v28 = new Vector2(v27.X - s, v27.Y);
                Vector2 v29 = new Vector2(v21.X + s1 / 8.776, v1.Y);
                Vector2 v30 = new Vector2(v21.X, v25.Y);
                Vector2 v31 = new Vector2(v21.X + s1 / 2.8, v5.Y + w1 / 5.06);
                Vector2 v32 = new Vector2(v24.X - s1 / 2.8, v5.Y + w1 / 5.06);
                Vector2 v33 = new Vector2(v32.X, v5.Y - w1 / 5.06);
                Vector2 v34 = new Vector2(v31.X, v33.Y);
                Vector2 v35 = new Vector2(v21.X, v5.Y - (v11.Y - v5.Y));
                Vector2 v36 = new Vector2(v24.X, v35.Y);


                LwPolyline line1 = new LwPolyline();
                line1.Vertexes.Add(new LwPolylineVertex(v3));
                line1.Vertexes.Add(new LwPolylineVertex(v2));
                line1.Vertexes.Add(new LwPolylineVertex(v1));
                line1.Vertexes.Add(new LwPolylineVertex(a5));
                fun.PolyFill(dxf, line1, 0.1, contour);

                LwPolyline line2 = new LwPolyline();
                line2.Vertexes.Add(new LwPolylineVertex(v10));
                line2.Vertexes.Add(new LwPolylineVertex(v11));
                line2.Vertexes.Add(new LwPolylineVertex(v12));
                line2.Vertexes.Add(new LwPolylineVertex(v13));
                line2.Vertexes.Add(new LwPolylineVertex(v14));
                line2.Vertexes.Add(new LwPolylineVertex(v15));
                line2.Vertexes.Add(new LwPolylineVertex(v14));
                line2.Vertexes.Add(new LwPolylineVertex(v11));
                fun.PolyFill(dxf, line2, 0.1, contour);

                LwPolyline line3 = new LwPolyline();
                line3.Vertexes.Add(new LwPolylineVertex(v20));
                line3.Vertexes.Add(new LwPolylineVertex(v9));
                line3.Vertexes.Add(new LwPolylineVertex(v8));
                line3.Vertexes.Add(new LwPolylineVertex(v7));
                fun.PolyFill(dxf, line3, 0.1, contour);

                LwPolyline line4 = new LwPolyline();
                line4.Vertexes.Add(new LwPolylineVertex(a5));
                line4.Vertexes.Add(new LwPolylineVertex(a6));
                line4.Vertexes.Add(new LwPolylineVertex(a7));
                line4.Vertexes.Add(new LwPolylineVertex(a8));
                fun.PolyFill(dxf, line4, 0.1, contour);

                fun.aray1(dxf, line4, 180, tp, i, 0.1, contour);

                LwPolyline line5 = new LwPolyline();
                line5.Vertexes.Add(new LwPolylineVertex(a8));
                line5.Vertexes.Add(new LwPolylineVertex(a9));
                fun.PolyFill(dxf, line5, 0.1, contour);

                fun.aray1(dxf, line5, 180, tp, i - 1, 0.1, contour);

                LwPolyline line6 = new LwPolyline();
                line6.Vertexes.Add(new LwPolylineVertex(v7));
                line6.Vertexes.Add(new LwPolylineVertex(v6));
                line6.Vertexes.Add(new LwPolylineVertex(v4));
                line6.Vertexes.Add(new LwPolylineVertex(v3));
                line6.Vertexes[0].Bulge = Math.Tan(51 * pi / 180 / 4);
                line6.Vertexes[2].Bulge = Math.Tan(51 * pi / 180 / 4);
                fun.PolyFill(dxf, line6, 0.1, contour);

               /* Arc arc1 = fun.DrawArc3(v7, v13, v6);
                fun.drawBArc(dxf, arc1, 0.1, contour);

                Arc arc2 = fun.DrawArc3(v4, v12, v3);
                fun.drawBArc(dxf, arc2, 0.1, contour);*/

                fun.drawcircle(dxf, v5, w1 / 5.06, 0.1, contour);

                fun.drawcircle(dxf, v5, (v11.Y - v5.Y), 0.1, contour);

                LwPolyline line7 = new LwPolyline();
                line7.Vertexes.Add(new LwPolylineVertex(v21));
                line7.Vertexes.Add(new LwPolylineVertex(v22));
                line7.Vertexes.Add(new LwPolylineVertex(v23));
                line7.Vertexes.Add(new LwPolylineVertex(v24));
                line7.Vertexes.Add(new LwPolylineVertex(v25));
                line7.Vertexes.Add(new LwPolylineVertex(v26));
                line7.Vertexes.Add(new LwPolylineVertex(v29));
                line7.Vertexes.Add(new LwPolylineVertex(v30));
                line7.Vertexes.Add(new LwPolylineVertex(v21));
                line7.Vertexes[0].Bulge = Math.Tan(64 * pi / 180 / 4);
                line7.Vertexes[2].Bulge = Math.Tan(64 * pi / 180 / 4);
                line7.Vertexes[4].Bulge = Math.Tan(-67 * pi / 180 / 4);
                line7.Vertexes[6].Bulge = Math.Tan(-67 * pi / 180 / 4);
                fun.PolyFill(dxf, line7, 0.1, contour);

                LwPolyline line8 = new LwPolyline();
                line8.Vertexes.Add(new LwPolylineVertex(v30));
                line8.Vertexes.Add(new LwPolylineVertex(v31));
                line8.Vertexes.Add(new LwPolylineVertex(v32));
                line8.Vertexes.Add(new LwPolylineVertex(v33));
                line8.Vertexes.Add(new LwPolylineVertex(v34));
                line8.Vertexes.Add(new LwPolylineVertex(v31));
                line8.Vertexes.Add(new LwPolylineVertex(v34));
                line8.Vertexes.Add(new LwPolylineVertex(v35));
                fun.PolyFill(dxf, line8, 0.1, contour);

                LwPolyline line9 = new LwPolyline();
                line9.Vertexes.Add(new LwPolylineVertex(v25));
                line9.Vertexes.Add(new LwPolylineVertex(v32));
                line9.Vertexes.Add(new LwPolylineVertex(v33));
                line9.Vertexes.Add(new LwPolylineVertex(v36));
                fun.PolyFill(dxf, line9, 0.1, contour);

                LwPolyline line10 = new LwPolyline();
                line10.Vertexes.Add(new LwPolylineVertex(v29));
                line10.Vertexes.Add(new LwPolylineVertex(v28));
                line10.Vertexes.Add(new LwPolylineVertex(v27));
                line10.Vertexes.Add(new LwPolylineVertex(v26));
                fun.PolyFill(dxf, line10, 0.1, contour);

                //标注

                double height = 2;
                double arrowsize = 2;
                double exline = 2;


                fun.dimrot1(dxf, v1, v9, 0, offset * 2 + a6.Y, 1, height, arrowsize, exline, "L=" + le / scale, "", "");

                fun.dimrot1(dxf, a6, a10, 0, offset, 1, height, arrowsize, exline, "R=" + tp / scale, "", "");

                fun.dimrot1(dxf, v2, v8, 180, offset + v2.Y - v4.Y, 1, height, arrowsize, exline, "D=" + d / scale, "", "");

                fun.dimrot1(dxf, v21, v24, 180, offset + v21.Y - v4.Y, 1, height, arrowsize, exline, "T=" + s1 / scale, "", "");


            }

            else
            {
                //斜齿
                Vector2 v1 = new Vector2(0, 0);
                Vector2 v2 = new Vector2(v1.X - le / 6.2, v1.Y - (w1 - popt) / 2);
                Vector2 v3 = new Vector2(v1.X - (w1 / 1.332) * (v1.X - v2.X) / (v1.Y - v2.Y), v1.Y - w1 / 1.332);
                Vector2 v4 = new Vector2(v3.X - d / 8.698, v1.Y - w1 + popt);
                Vector2 v9 = fun.Polar(v1, (180 - a) * pi / 180, le / Math.Cos(a * pi / 180));
                Vector2 v5 = new Vector2(v1.X - (v1.X - v9.X) / 2, v1.Y - (v1.Y - v4.Y) / 2);
                Vector2 v8 = new Vector2(v5.X - (v2.X - v5.X), v5.Y - (v5.Y - v2.Y));
                Vector2 v7 = new Vector2(v9.X + (v9.Y - v3.Y) * (v8.X - v9.X) / (v9.Y - v8.Y), v3.Y);
                Vector2 v6 = new Vector2(v5.X - (v4.X - v5.X), v4.Y);
                Vector2 v10 = new Vector2(v1.X - (w1 / 13.767) * (v1.X - v2.X) / (v1.Y - v2.Y), v1.Y - w1 / 13.767);
                Vector2 v11 = new Vector2(v10.X - d / 16.706, v10.Y - w1 / 31.288);
                Vector2 v12 = new Vector2(v3.X - d / 18.628, v3.Y - w1 / 17.802);
                Vector2 v13 = new Vector2(v5.X - (v12.X - v5.X), v12.Y);
                Vector2 v15=new Vector2(v9.X + (w1 / 13.767) * (v8.X - v9.X) / (v9.Y - v8.Y), v9.Y - w1 / 13.767);
                Vector2 v14=new Vector2(v15.X + d / 16.706, v15.Y - w1 / 31.288);
                Vector2 v16 = new Vector2(v1.X - (le - tp * i) / 2, v1.Y);
                Vector2 v17 = new Vector2(v16.X - tp / 2, v16.Y + popt);
                Vector2 v18 = new Vector2(v16.X - tp, v16.Y);
                Vector2 v19 = fun.Polar(v17, (180 - a) * pi / 180, tp / Math.Cos(a * pi / 180));
                Vector2 a1 = new Vector2(v1.X, v16.Y + popt / 4);
                Vector2 a2 = fun.Polar(a1, (180 - a) * pi / 180, le);
                Vector2 a3 = new Vector2(a1.X, v17.Y - popt / 8);
                Vector2 a4 = fun.Polar(a3, (180 - a) * pi / 180, le);
                Vector2 a5 = fun.Inters(v16, v17, a1, a2);
                Vector2 a6 = fun.Inters(v16, v17, a3, a4);
                Vector2 a7 = fun.Inters(v18, v17, a3, a4);
                Vector2 a8 = fun.Inters(v17, v18, a1, a2);
                Vector2 a9 = fun.Inters(v19, v18, a1, a2);
                Vector2 a10 = fun.Polar(a6, (180 - a) * pi / 180, tp);
                Vector2 v20 = fun.Polar(a8, (180 - a) * pi / 180, tp * (i - 1) / Math.Cos(a * pi / 180));

                LwPolyline line1 = new LwPolyline();
                line1.Vertexes.Add(new LwPolylineVertex(v3));
                line1.Vertexes.Add(new LwPolylineVertex(v2));
                line1.Vertexes.Add(new LwPolylineVertex(v1));
                line1.Vertexes.Add(new LwPolylineVertex(a5));
                fun.PolyFill(dxf, line1, 0.1, contour);

                LwPolyline line2 = new LwPolyline();
                line2.Vertexes.Add(new LwPolylineVertex(v10));
                line2.Vertexes.Add(new LwPolylineVertex(v11));
                line2.Vertexes.Add(new LwPolylineVertex(v12));
                line2.Vertexes.Add(new LwPolylineVertex(v13));
                line2.Vertexes.Add(new LwPolylineVertex(v14));
                line2.Vertexes.Add(new LwPolylineVertex(v15));
                line2.Vertexes.Add(new LwPolylineVertex(v14));
                line2.Vertexes.Add(new LwPolylineVertex(v11));
                fun.PolyFill(dxf, line2, 0.1, contour);

                LwPolyline line3 = new LwPolyline();
                line3.Vertexes.Add(new LwPolylineVertex(v20));
                line3.Vertexes.Add(new LwPolylineVertex(v9));
                line3.Vertexes.Add(new LwPolylineVertex(v8));
                line3.Vertexes.Add(new LwPolylineVertex(v7));
                fun.PolyFill(dxf, line3, 0.1, contour);

                LwPolyline line4 = new LwPolyline();
                line4.Vertexes.Add(new LwPolylineVertex(a5));
                line4.Vertexes.Add(new LwPolylineVertex(a6));
                line4.Vertexes.Add(new LwPolylineVertex(a7));
                line4.Vertexes.Add(new LwPolylineVertex(a8));
                fun.PolyFill(dxf, line4, 0.1, contour);

                fun.aray1(dxf, line4, 180 - a, tp / Math.Cos(a * pi / 180), i, 0.1, contour);

                LwPolyline line5 = new LwPolyline();
                line5.Vertexes.Add(new LwPolylineVertex(a8));
                line5.Vertexes.Add(new LwPolylineVertex(a9));
                fun.PolyFill(dxf, line5, 0.1, contour);

                fun.aray1(dxf, line5, 180 - a, tp / Math.Cos(a * pi / 180), i - 1, 0.1, contour);

                LwPolyline line6 = new LwPolyline();
                line6.Vertexes.Add(new LwPolylineVertex(v7));
                line6.Vertexes.Add(new LwPolylineVertex(v6));
                line6.Vertexes.Add(new LwPolylineVertex(v4));
                line6.Vertexes.Add(new LwPolylineVertex(v3));
                line6.Vertexes[0].Bulge = Math.Tan(51 * pi / 180 / 4);
                line6.Vertexes[2].Bulge = Math.Tan(51 * pi / 180 / 4);
                fun.PolyFill(dxf, line6, 0.1, contour);

                /*Arc arc1 = fun.DrawArc3(v7, v13, v6);
                fun.drawBArc(dxf, arc1, 0.1, contour);

                Arc arc2 = fun.DrawArc3(v4, v12, v3);
                fun.drawBArc(dxf, arc2, 0.1, contour);*/

                fun.drawcircle(dxf, v5, w1 / 5.06, 0.1, contour);

                fun.drawcircle(dxf, v5, (v11.Y - v5.Y), 0.1, contour);
                //侧视图
                Vector2 v21 = new Vector2(v1.X + le / 2.77, v12.Y);
                Vector2 v22 = new Vector2(v21.X + 0.6, v4.Y);
                Vector2 v24 = new Vector2(v21.X + s1, v21.Y);
                Vector2 v23 = new Vector2(v24.X - 0.6, v22.Y);
                Vector2 v25 = new Vector2(v24.X, v14.Y);
                Vector2 v26 = new Vector2(v25.X - s1 / 8.776, v9.Y);
                Vector2 v27 = new Vector2(v25.X - (s1 - s) / 2, a7.Y + le * Math.Tan(a * pi / 180));
                Vector2 v28 = new Vector2(v27.X - s, v27.Y);
                Vector2 v29 = new Vector2(v21.X + s1 / 8.776, v9.Y);
                Vector2 v30 = new Vector2(v21.X, v25.Y);
                Vector2 v31 = new Vector2(v21.X + s1 / 2.8, v5.Y + w1 / 5.06);
                Vector2 v32 = new Vector2(v24.X - s1 / 2.8, v5.Y + w1 / 5.06);
                Vector2 v33 = new Vector2(v32.X, v5.Y - w1 / 5.06);
                Vector2 v34 = new Vector2(v31.X, v33.Y);
                Vector2 v35 = new Vector2(v21.X, v5.Y - (v11.Y - v5.Y));
                Vector2 v36 = new Vector2(v24.X, v35.Y);
                Vector2 v37 = new Vector2(v36.X, v5.Y + (v11.Y - v5.Y));
                Vector2 v38 = new Vector2(v35.X, v37.Y);


                LwPolyline line7 = new LwPolyline();
                line7.Vertexes.Add(new LwPolylineVertex(v21));
                line7.Vertexes.Add(new LwPolylineVertex(v22));
                line7.Vertexes.Add(new LwPolylineVertex(v23));
                line7.Vertexes.Add(new LwPolylineVertex(v24));
                line7.Vertexes.Add(new LwPolylineVertex(v25));
                line7.Vertexes.Add(new LwPolylineVertex(v26));
                line7.Vertexes.Add(new LwPolylineVertex(v29));
                line7.Vertexes.Add(new LwPolylineVertex(v30));
                line7.Vertexes.Add(new LwPolylineVertex(v21));
                line7.Vertexes[0].Bulge = Math.Tan(64 * pi / 180 / 4);
                line7.Vertexes[2].Bulge = Math.Tan(64 * pi / 180 / 4);
                line7.Vertexes[4].Bulge = Math.Tan(-67 * pi / 180 / 4);
                line7.Vertexes[6].Bulge = Math.Tan(-67 * pi / 180 / 4);
                fun.PolyFill(dxf, line7, 0.1, contour);

                LwPolyline line8 = new LwPolyline();
                line8.Vertexes.Add(new LwPolylineVertex(v38));
                line8.Vertexes.Add(new LwPolylineVertex(v31));
                line8.Vertexes.Add(new LwPolylineVertex(v32));
                line8.Vertexes.Add(new LwPolylineVertex(v33));
                line8.Vertexes.Add(new LwPolylineVertex(v34));
                line8.Vertexes.Add(new LwPolylineVertex(v31));
                line8.Vertexes.Add(new LwPolylineVertex(v34));
                line8.Vertexes.Add(new LwPolylineVertex(v35));
                fun.PolyFill(dxf, line8, 0.1, contour);

                LwPolyline line9 = new LwPolyline();
                line9.Vertexes.Add(new LwPolylineVertex(v37));
                line9.Vertexes.Add(new LwPolylineVertex(v32));
                line9.Vertexes.Add(new LwPolylineVertex(v33));
                line9.Vertexes.Add(new LwPolylineVertex(v36));
                fun.PolyFill(dxf, line9, 0.1, contour);

                LwPolyline line10 = new LwPolyline();
                line10.Vertexes.Add(new LwPolylineVertex(v29));
                line10.Vertexes.Add(new LwPolylineVertex(v28));
                line10.Vertexes.Add(new LwPolylineVertex(v27));
                line10.Vertexes.Add(new LwPolylineVertex(v26));
                fun.PolyFill(dxf, line10, 0.1, contour);

                //标注

                double height = 2;
                double arrowsize = 2;
                double exline = 2;


                fun.dimrot1(dxf, v1, v9, 0, offset * 2 + a6.Y, 1, height, arrowsize, exline, "L=" + le/scale, "", "");

                fun.dimrot1(dxf, a6, a10, 0, offset, 1, height, arrowsize, exline, "R=" + tp / scale, "", "");

                fun.dimrot1(dxf, v2, v8, 180, offset + v2.Y - v4.Y, 1, height, arrowsize, exline, "D=" + d / scale, "", "");

                fun.dimrot1(dxf, v21, v24, 180, offset + v21.Y - v4.Y, 1, height, arrowsize, exline, "T=" + s1 / scale, "", "");

            }

            double isframe = Convert.ToInt32(data["isframe"]);
            String isframe_chose = Convert.ToString(data["isframe_chose"]);
            Vector2 p0 = new Vector2(0, 0);

            if (isframe == 1)
            {
                if (isframe_chose.Equals("0"))
                {
                    Dictionary<string, Vector2> position = Frame.frameA0X(dxf, new Vector2(p0.X - 1189 / 2.0, p0.Y + 841 / 2.0), data);
                    fun.writetext(dxf, scale + ":1", position["比例"], 3.5, 0, 0.6, "C");
                }

                if (isframe_chose.Equals("1"))
                {
                    Dictionary<string, Vector2> position = Frame.frameA1X(dxf, new Vector2(p0.X - 841 / 2.0, p0.Y + 594 / 2.0), data);
                    fun.writetext(dxf, scale + ":1", position["比例"], 3.5, 0, 0.6, "C");
                }

                if (isframe_chose.Equals("2"))
                {
                    Dictionary<string, Vector2> position = Frame.frameA2X(dxf, new Vector2(p0.X - 594 / 2.0, p0.Y + 420 / 2.0), data);
                    fun.writetext(dxf, scale + ":1", position["比例"], 3.5, 0, 0.6, "C");
                }

                if (isframe_chose.Equals("3"))
                {
                    Dictionary<string, Vector2> position = Frame.frameA3X(dxf, new Vector2(p0.X - 420 / 2.0, p0.Y + 297 / 2.0), data);
                    fun.writetext(dxf, scale + ":1", position["比例"], 3.5, 0, 0.6, "C");
                }

                if (isframe_chose.Equals("4X"))
                {
                    Dictionary<string, Vector2> position = Frame.frameA4X(dxf, new Vector2(p0.X - 297 / 2.0, p0.Y + 210 / 2.0 - 10 * 2.26), data);
                    fun.writetext(dxf, scale + ":1", position["比例"], 3.5, 0, 0.6, "C");
                }

                if (isframe_chose.Equals("4Y"))
                {
                    Dictionary<string, Vector2> position = Frame.frameA4Y(dxf, new Vector2(p0.X - 210 / 2.0, p0.Y + 297 / 2.0), data);
                    fun.writetext(dxf, scale + ":1", position["比例"], 3.5, 0, 0.6, "C");
                }
            }
           
            fun.SetLayer(dxf);
            fun.SetByLayer(dxf);

            //定义格式，路径导出
            dxf.DrawingVariables.AcadVer = DxfVersion.AutoCad2007;
            dxf.Save(path);


        }

    }
}